Designer: Brian Engelstein e Geoff Engelstein
2011
Z-Man Games
Artist: Jason Greeno, Michael N. Jackson e Gary Simpson
1 – 4 players (best with 2)
60 min.
BGG link
Official rules
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What’s inside.
Examples of artwork

Theme: Resources on Earth depleted and now four factions fight for dominance in Mars.
Gameplay: Each player controls a different faction – Terran, Kahoum, Colossus, Xenos – and wins by conquering the enemy base or for having the most points at the end of the game.
Players build their forces behind a screen so the opponent does not know what it he is planing. Depending on how you use each card they can provide upgrades, new structures or resources. As soon as a player plays an attack card he reveals it and the battle begins. The battle is preceded by a construction phase in which cards are discarded as resources to build units, after that players arrange battle line and fight using dices. Depending on where the battle is taking place if the attacking player wins the battle he wins the game (if the battle is on opponent’s base) or gains control of the Frontier (if battle happened at the Frontier.) Controlling Frontier is the only way to earn points.
This is a rather complex game that even though is fast(60 min) have many rules that I ignored in this quick explanation.
The Ares Project vs Starcraft2: This game had the objective of converting Real Time Strategy computer games to a board game. As a big fan of Starcraft2 for PC I can say that this objective was very well achieved. We can notice several influences from Starcraft butnot for the obvious, since one of the things that surprise in this game is the lack of a board with some map. Battles take place on an the abstract location called the Frontier. I can imagine that another of the challenges was to find a way to simulate the fog of war typical on RTS’s that prevents us from observing opponent’s base, so in this game there are screens in which players are playing behind hiding information of what is being built. The game has macro management as Starcraft when you decide what to build and where to spend resources, and also micro management during battles. This would be the perfect game to be officially licensed as Starcraft – The card game, Starcraft fans should try this game.
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What I like:
– Is complex but at the same time very fast paced.
– The number of hard decisions that you take per minute. Must be ne of the games with more key decisions to take for a minute, since turns are so quick.
– As consequence of last item there’s no downtime. Which is great.
– Asymmetric game in which the different factions play in really different ways. (have not played it so many times to say it for sure, but the four factions seem to be well balanced)
– This is the kind of Artwork and design I love to see.
What I don’t like:
– Despite an intuitive system this is not easy to explain to new players. And the learning curve is not very friendly for new players.
– Many people criticize the game for being completely based on luck, which Is totally false. Still I wish it had a little less luck involved.
– Lack of any catch up mechanic that allows a player who is in bad shape to recover and still win the game.
– Several times there is still much time to reach end the game condition and there is already a clear winner. It is one of the few games that I think it is worth to they give up if you are absolutely sure that there is no chance to recover. Although this is a negative aspect it is in the Starcraft spirit where games always end up cause a player leave the game and not because some of the player fulfilled the victory conditions. It’s just something we’re not used to see on Boardgames.
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Components: 9
Cards, player boards and tokens of good quality but what really got me hooked to the game ever since I saw the first images on BGG was his graphic design. It have symbols, colors are well selected, futuristic design… Only good things. Only good things. It would only be better if licensed by Blizzard to use Starcraft2 artwork.
Complexity: 8
Is on of those games in which when you know to play it does not seem very complex but when you try to explain the rules to someone you realize that after all it’s very complex. There a few exceptions and some symbols to learn, but the greater complexity comes from all phases that each battles have and what can happen on each phase.
Strategy: 8
The structures we build usually stay in play until the end of the game, and they determine the options we have and what kind of units we can build on future. All actions we take are setting the strategy which we can proceed to.
Tactics: 7
The tactics in this game occurs especially during the battles when we have all information of what opponent has.
Interactivity: 6
We built our base and wait several turns without having any contact with our opponent, but we are always thinking about could he be doing and take decisions choosing a strategy that best suits what we think he does. Direct interaction exists only during a battle.
Luck: 4
Yes, this game has dice rolls and a deck of cards, but even so the best player has a tremendous advantage. At the end of each game if you anlyze all decisions we have taken you found that several of them could have been way better. And the more games you play it becomes easier the easier to understand different strategies.
(note about dice rolls for those who say that this game has so many rolls and it adds too much luck: In one of Ludology Podcasts Sir Brian Engelstein explained that in a game that has dice rolls actually you’ll have less luck with more rolls. Cause the more rolls you do more you approach to the expected number. And that’s true in this game, as you do so many rolls that in overall you’ll be near to the expected values.)
Worth the time: 9
Is kind of a fast game to the level of complexity and decision we take. At the end of each game I’ve decided so many things during the game that I feel as if it were a much longer game. So here you have a longer game compressed in a small amount of time, which is great.
Replayability: 9
All 4 different factions adds a lot to the replayability. But even if you play with the same faction all the times there are many different strategies to try. I always want to play it again to try something new.
Fun: 8
The fun in this game comes from the challenge. To choose and develop our new strategy is very rewarding.
Gamedesign: 8
Original. This is a unique game, accomplished his role of converting an RTS to a cards game in a quite unique way. However to be perfect it lacks some catch up mechanic to create more tension at the end of each game, and the combat could be little bit more deeper with more decisions involved. But the positive points outnumber by far the negatives.
Overall: 9
If you’r looking for an innovative card game packed with lot of decisions to be taken at every turn this is the game. I do not know what it is but there is something that makes me love this game and always want to play it again.
What i feel about this game?

Should you buy it?
Yes. It’s a great game and deserves much more love. (also the more sales it has better are chances of being published an expansion with new factions. Z-man please publish an expansion. ahah)